Star Wars Battlefront II Release Notes: Heroes and Villains changes

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As expected, DICE released today the latest content for Star Wars Battlefront II (SWBFII). Among other things, the studio also implemented a number of fixes for the game. These range from balancing changes to simple bug fixes. All of them serving the intent to better the gaming experience of SWBFII fans.

This article covers all changes relating to Heroes and Villains changes.

 

Captain Phasma

Captain Phasma‘s STAFF STRIKES should be easier to hit and chain to an enemy. Since it’s easier to connect now, we needed to remove some advantages on the two first strikes. We will still be keeping the incentive to land all 3 strikes as each strike is more powerful than the previous one. We’ll monitor if it feels strong enough, but Captain Phasma should be much more enjoyable to play.

  • Added the closing functionality to all Phasma’s staff strikes
  • Reduced the damage of the first strike from 150 to 120
  • Removing the push effect on the two first attacks
  • Captain Phasma’s FIRST ORDER SENTRY DROID now progressively self-repairs after 6 seconds of not taking damage, instead of instantly repairing

Luke Skywalker

Image by Cinematic Captures

Lightsaber Attacks

Luke did not feel as in control of his lightsaber as he should since he has slightly slower swings than some other lightsaber users. We’ll look at improving the damage if the current buff doesn’t prove to be enough for him but we’d like to see the results of these changes.

  • Reduced the cost of melee for Luke increasing his max amount of swings from full stamina from 8 to 10
Push

This is the first change to add different damage values for Heroes and other Units. It felt like Luke was the perfect Character to start with as both Push and Repulse were very weak against non-Hero enemies. The base damage of both abilities still needed to be improved for combat against opposing Heroes.

  • Added non-Hero specific damage to Luke’s PUSH at 150
  • Increased PUSH damage to Heroes from 65 to 90
  • Added Non-Hero specific damage to REPULSE at 130
  • Increased REPULSE damage to Heroes from 50 to 75
Dash
  • Players can now move a few frames earlier after using the Dash ability

 

Leia Organa


Defender Alt-Fire

The Defender Pistol Alt-fire was too damaging for the short charge up time and getting hit by it from afar was very frustrating. This is a first pass on balancing; we’ll see how it changes her efficiency as we’d still like her to be a great ranged defensive character.

  • Reduced…
    • the Defender Alt-fire damage from 175 to 145
    • Leia’s Defender Alt-fire explosion radius from 2 to 1 meters
    • Leia’s Defender Alt-fire targeting angle from 3.5 to 2 degrees
  • Corrected text on Leia’s “Relentless Firing” Star Card that referred to bullets instead of blaster bolts
  • Leia now receives the proper amount of health from the “For the Rebellion” Star Card
  • Fixed an issue when the Defender didn’t play the fire animation as it fired

Emperor Palpatine

Image by Cinematic Captures

Health Regeneration

Palpatine’s sustainability was way too high with both his health regeneration and the Lightning Absorption Star Card. His health regeneration was higher than melee characters and for a range character (even if closer than blaster users) that let him not care much about taking damage.

  • Reduced health regeneration from 300 to 250
Lightning Absorption Star Card

The health regeneration on the Lightning Absorption Star Card was too high. especially when hitting grouped-up troopers. With this change we want Emperor Palpatine players to care more about their positioning and rely less on easy regeneration.

  • Reduced amount of health regenerated by the Lightning Absorption Star Card by 5 on all rarities
Dual Hand Lightning

Dual hand lightning had the same angle as the single hand one and it was way too easy to deal heavy damage on enemies without having to target them.

  • Reduced the targeting angle from dual hand lightning from 14 to 10

Lando Calrissian

X8-NIGHT SNIPER

Pulling the trigger on the X8 was quite high for a light pistol, we reduced it to give the weapon a lighter feel on consoles.

  • Reduced weight to pull the trigger of the X8-Night sniper from 70% to 50%

 

Han Solo

Image by Cinematic Captures

  • Han Solo can no longer throw multiple Detonite Charges while being hit by a lightsaber

 

Iden Versio

Image by Cinematic Captures

  • The Shield Sustain Star Card now activates for the proper amount of time
  • Sound properly plays when dodging again

 

Lightsaber Heroes

Lightsaber Air Attacks
  • Fixed an issue where lightsaber-wielding heroes could damage a deflecting hero by attacking while airborne.
  • Now lightsaber heroes get staggered when attacking a deflecting character while airborne.
Lightsaber Damage

With the short damage delay, lightsaber attacks felt better for the attacker but not for the player receiving the damage. We’ve increased that delay slightly in an attempt to get the best result for both players.

  • Increased lightsaber damage delay from 0.06 to 0.09 seconds

 


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