As expected with the release of The Last Jedi (TLJ) Star Wars Battlefront II (SWBFII) went on sale across all platforms. This shouldn’t come as a surprise since Electronic Arts (EA) already said that they would do this. At the same time, It didn’t stop some retailers from offering discounts earlier than TLJ’s release. If you’re still thinking about buying the game, it’s the perfect time to do so.
The discounts in detail
- Origin – $35.99 Standard, $47.99 Deluxe
- PlayStation Network – $34.79 Standard, $46.39 Deluxe
- Microsoft Store – $38.99 Standard, $51.99 Deluxe
- Target – $39.99 Standard Physical, $59.88 Deluxe Physical
- Gamestop – $39.99 Standard Physical, $59.99 Deluxe Physical
Still on the fence?
If you’re still thinking about it and you’re concerned about some of the things you might have heard when the game launched, then continue reading.
Pay to win? Not anymore!
What has been addressed
- Pay to Win: Right before game launch, SWBFII included microtransactions. That’s not the case anymore. You can’t use real money to buy in-game items. EA stated that microtransactions might return without giving a specific timeframe. Even if they do return, you can’t buy your way to better weapons and equipment. DICE right before launch locked the most powerful equipment behind in-game achievements. Take for example the TL-50 that’s used by the Heavy class. It can only be obtained by scoring 500 kills with that particular class. There is no way around it.
- Loot box mechanism is gambling: Currently, you can’t use any real money to purchase items on Battlefront. All purchases are made with in-game credits that you earn by just playing the game. If microtransactions return, a lot of people are speculating that they will focus on specific items you can purchase. We will have to wait and see.
- Heroes that take too long to unlock: Another complaint that came with the launch was that it takes to long to unlock heroes. Originally, you needed to spend 60,000 credits to unlock Darth Vader and other famous Star Wars characters. When EA’s community team try to justify the cost on Reddit, their comment became the most down-voted comment in Reddit history. This is not true anymore. Heroes now cost between 10,000-15,000 credits to unlock. It shouldn’t take you very long to unlock them. In addition, the latest DLC also gives you Captain Phasma and Finn for free.
- Lag: A couple of weeks ago you might have seen some horrible videos showing an unplayable version of SWBFII. Lag issues were addressed with patch 1.05.
Playing heroes vs. villains can be challenging – not for the reasons you might think.
What is currently in-work
- Progression: The current system is somewhat slow and can be a little confusing. DICE has started tweaking it but hasn’t made any major changes to it. The latest change, implemented with patch 1.0, unlocked all three slots for starting classes which helps but it’s not a huge change. There is still a lot to be fixed and DICE has been careful move forward with these.
- AFKers / credit farmers: If you play Heroes vs Villains, the chance is that you come across some AFK / credit farmers. These people using either use elaborate contraptions or simple mechanisms to make their character move -just enough- so they don’t get kicked out. This allows them to be physically away from their computer/console and their character to continue playing the game. At the end of each round, they still manage to collect some credits regardless of their performance. DICE has made two attempts to fix this, but multiple players claim that the issue hasn’t gone away. We’re waiting for more information soon.
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