Star Cards

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WELCOME TO THE STAR WARS BATTLEFRONT 2 STAR CARD SECTION!

Star Cards in Star Wars Battlefront II fall under two different categories: (1) Boost cards that deal with passive abilities and (2) ability cards that are essentially additional equipment you get for your character.

You can unlock them by playing each class, hero or ship. The more you play as a particular character, the skill more points you get to unlock more star cards.

INFANTRY CLASSES

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Ability Cards

Improved Thermal Detonator

 

An improved version of the Thermal Detonator with a larger blast radius and shorter recharge time.

 

Common card: 6 blast radius

Uncommon card: 6.25 blast radius

Rare card: 6.50 blast radius

Epic card: 7 blast radius

To be added as they become available

ACID LAUNCHER

 

A weapon that fires canisters that administer a powerful acid that deals damage over time.

Common card: 40 recharge time

Uncommon card: 38 recharge time

Rare card: 36 recharge time

Epic card: 32 recharge time

To be added as they become available

Smart Ion Grenade

 

This Ion Grenade automatically detonates near enemy shields and vehicles, dealing heavy damage to them.

Common card: 6 fuse time

UNCOMMON CARD: 7 fuse time

Rare card: 8 fuse time

Epic card: 10 fuse time

To be added as they become available

Slug Vanguard

 

An improved version of Vanguard with a single slug for improved accuracy and range.

Common card: 25 Recharge time

Uncommon card: 23 Recharge time

Rare card: 21 recharge time

Epic card: 18 Recharge time

To be added as they become available

Recharge Vanguard

 

An improved version of Vanguard that takes your abilities out of recharge when you defeat an enemy.

Common card: 25 recharge time

Uncommon card: 23 recharge time

Rare card:21 recharge time

Epic card: 18 recharge time

To be added as they become available

Killstreak Vanguard

 

An improved version of Vanguard that replenishes your active time when you defeat an enemy.

Common card: 25% Time regained

Uncommon card: 35% Time regained

Rare card: 45% Time regained

Epic card: 55% time regained

To be added as they become available

Improved Scan Dart

 

An improved Scan Dart that stays active for longer, revealing enemy locations.

Requires 40 parts to craft

Common card: 10 Duration

Uncommon card: 11 Duration

Rare card: 12 Duration

Epic card: 14 Duration

To be added as they become available

Toughen up

 

Regenerate your health while this ability is active.

 

Common card: 30 Recharge time

Uncommon card: 28 Recharge time

Rare card: 26 Recharge time

Epic card: 25 Recharge time

To be added as they become available

Flash Pistol

 

A light and versatile sidearm that can fire an alternate projectile that causes a blinding effect on the victim.

Common card: 1.50 flash duration

Uncommon card: 1.75 flash duration

Rare card: 2 flash duration

Epic card: 2.50 flash duration

To be added as they become available

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Boost Cards

Assault Training

 

Gain a small amount of health for each defeated enemy.

Killing enemy units increase how much health you receive

Common card: +20 health

Uncommon card: +25 health

Rare card: +25 health

Epic card: +25 health

To be added as they become available

Marksman

 

When you defeat an enemy with a headshot, your weapon heat will be reset and your weapon will produce less heat until you overheat next time.

Common card: 20% HEAT REDUCTION

Uncommon card: 25% HEAT REDUCTION

Rare card: 30% heat reduction

Epic card: 40% heat reduction

To be added as they become available

Expert Weapon Handling

 

Your weapon cooling success rates are longer.

Common card: 7 Super Success Cooling Duration

Uncommon card: 8 SUPER SUCCESS COOLING DURATION

Rare card: 9 SUPER SUCCESS COOLING DURATION

Epic card: 10 SUPER SUCCESS COOLING DURATION

To be added as they become available

Brawler

 

When you defeat an enemy in melee combat, your abilities refresh and you get a small amount of health.

Common card: 50 Health on melee kill

Uncommon card: 65 Health on melee kill

Rare card: 75 Health on melee kill

Epic card: 100 Health on melee kill

To be added as they become available

Bodyguard

 

Take reduced damage from explosions and toxins.

Common card: 15% explosive damage protection + 4 toxin filter activation time

Uncommon card: 17.5% explosive damage protection + 3 toxin filter activation time

Rare card: 20% explosive damage protection + 2 toxin filter activation time

Epic card: 25% explosive damage protection + 1 toxin filter activation time

To be added as they become available

Survivalist

 

Your health regeneration delay is shorter than normal.

Common card: 20% Regen delay reduction

Uncommon card: 25% Regen delay reduction

Rare card: 30% regen delay reduction

Epic card: 40% regen delay reduction

To be added as they become available

Bounty Hunter

 

You gain battle points at an increased rate.

Common card: 5% Battle Points Increase

Uncommon card: 10% Battle Points Increase

Rare card: 15% Battle Points Increase

Epic card: 20% Battle Points Increase

To be added as they become available

Resourceful

 

All your abilities have shorter recharge times.

Common card: 10% Recharge speed Increase

Uncommon card: 15% Recharge speed Increase

Rare card: 20% Recharge speed Increase

Epic card: 28% Recharge speed Increase

To be added as they become available

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Ability Cards

Improved Impact Grenade

 

A more powerful version of the Impact Grenade, featuring a larger blast radius and shorter recharge time.

 

Common card: 5 blast radius

Uncommon card: 5.25 blast radius

Rare card: 5.50 blast radius

Epic card: 6 blast radius

To be added as they become available

ION TORPEDO

 

A weapon that fires a missile that tracks the locked vehicle and deals high damage.

Common card: 32 recharge time

Uncommon card: 30 recharge time

Rare card: 28 recharge time

Epic card: 25 recharge time

To be added as they become available

Detonate Charge

 

A powerful manually detonated explosive device.

Retrigger action: Detonate

Common card: 5 Blast Radius

UNCOMMON CARD: 5.25 Blast Radius

Rare card: 5.50 Blast Radius

Epic card: 6 Blast Radius

To be added as they become available

Mobile Sentry

A lightweight version of Sentry with increased mobility at the cost of damage output. In this version, besides the explosive damage reduction, your health regeneration starts as you deploy into Sentry mode.

Common card: 25 Recharge time

Uncommon card: 23 Recharge time

Rare card: 21 recharge time

Epic card: 18 Recharge time

To be added as they become available

Supercharged Sentry

 

A supercharged version of Sentry with a small explosive blast added to each shot. In this version, besides taking reduced explosive damage, your health regeneration starts as you deploy into Sentry mode.

Common card: 25 recharge time

Uncommon card: 23 recharge time

Rare card:21 recharge time

Epic card: 18 recharge time

To be added as they become available

Explosive Sentry

 

A heavily modified version of the Sentry weapon, featuring a high explosive fire mode with slow rate of fire. The increased weight of the weapon makes it impossible to fire on the move.

Common card: 25 Recharge time

Uncommon card: 23 recharge time

Rare card: 21 Recharge Time

Epic card: 18 recharge time

To be added as they become available

Improved Combat Shield

An improved version of the Combat Shield featuring additional health and quicker recharge.

Retrigger action: Undeploy shield.

Common card: 200 Shield Health

Uncommon card: 225 Shield Health

Rare card: 250 Shield Health

Epic card: 300 Shield Health

To be added as they become available

Barrage

 

In the Barrage configuration, this MPL (Multi-Purpose-Launcher) fires multiple small grenades.

Common card: 40 Recharge time

Uncommon card: 38 Recharge time

Rare card: 36 Recharge time

Epic card: 32 Recharge time

To be added as they become available

Ion Turret

 

Turret armed with ionized rockets that are highly effective against vehicles and other gadgets. If no vehicles or gadgets are in range, the turret will reconfigure and fire on troopers instead.

Common card: 20 recharge time

Uncommon card: 18 recharge time

Rare card: 16 recharge time

Epic card: 13 recharge time

To be added as they become available

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Boost Cards

Defender

 

You gain a small amount of score for each hit you take.

 

Common card: +4 score gained per hit

Uncommon card: +6 score gained per hit

Rare card: +7 score gained per hit

Epic card: +9 score gained per hit

To be added as they become available

Marksman

 

When you defeat an enemy with a headshot, your weapon heat will be reset and your weapon will produce less heat until you overheat next time.

Common card: 20% HEAT REDUCTION

Uncommon card: 25% HEAT REDUCTION

Rare card: 30% heat reduction

Epic card: 40% heat reduction

To be added as they become available

Expert Weapon Handling

 

Your weapon cooling success rates are longer.

Common card: 7 Super Success Cooling Duration

Uncommon card: 8 SUPER SUCCESS COOLING DURATION

Rare card: 9 SUPER SUCCESS COOLING DURATION

Epic card: 10 SUPER SUCCESS COOLING DURATION

To be added as they become available

Brawler

 

When you defeat an enemy in melee combat, your abilities refresh and you get a small amount of health.

Common card: 50 Health on melee kill

Uncommon card: 65 Health on melee kill

Rare card: 75 Health on melee kill

Epic card: 100 Health on melee kill

To be added as they become available

Bodyguard

 

Take reduced damage from explosions and toxins.

Common card: 15% explosive damage protection + 4 toxin filter activation time

Uncommon card: 17.5% explosive damage protection + 3 toxin filter activation time

Rare card: 20% explosive damage protection + 2 toxin filter activation time

Epic card: 25% explosive damage protection + 1 toxin filter activation time

To be added as they become available

Survivalist

 

Your health regeneration delay is shorter than normal.

Common card: 20% Regen delay reduction

Uncommon card: 25% Regen delay reduction

Rare card: 30% regen delay reduction

Epic card: 40% regen delay reduction

To be added as they become available

Bounty Hunter

 

You gain battle points at an increased rate

Common card: 5% Battle Points Increase

Uncommon card: 10% Battle Points Increase

Rare card: 15% Battle Points Increase

Epic card: 20% Battle Points Increase

To be added as they become available

Resourceful

 

All your abilities have shorter recharge times.

Common card: 10% Recharge speed Increase

Uncommon card: 15% Recharge speed Increase

Rare card: 20% Recharge speed Increase

Epic card: 28% Recharge speed Increase

To be added as they become available

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Ability Cards

Improved Flash Grenade

An improved version of the Flash Grenade, with increased blast radius and damage output.

Retrigger action: Split into Fragments.

 

Common card: 4.50 blast radius

Uncommon card: 4.65 blast radius

Rare card: 4.80 blast radius

Epic card: 5 blast radius

To be added as they become available

HOMING SHOT

 

A weapon that locks to enemy soldiers and fires a guided missile to track them down.

Common card: 32 recharge time

Uncommon card: 30 recharge time

Rare card: 28 recharge time

Epic card: 25 recharge time

To be added as they become available

Defuser

A device that creates an electrically charged field with a large area around its user for a limited time that automatically defuses any incoming explosives.

Retrigger action: Detonate

 

Common card: 4.50 defuse range

UNCOMMON CARD: 5 defuse range

Rare card: 5.50 defuse range

Epic card: 6 defuse range

To be added as they become available

Blast Command

An improved version of Battle Command that gives unlimited blaster cooling to yourself and nearby allies for a limited time.

 

Common card: 12 Radius

Uncommon card: 13 Radius

Rare card: 14 radius

Epic card: 16 Radius

To be added as they become available

Recharge Command

 

Boost yourself and friendly soldiers in your vicinity by taking your abilities out of recharge and increasing your recharge speed for a limited time.

Common card: 12 Radius

Uncommon card: 13 radius

Rare card:14 radius

Epic card: 16 radius

To be added as they become available

Improved Battle Command

 

An improved version of Battle Command that has a shorter recharge time, bigger effective radius, and also buffs yourself.

Common card: 12 Radius

Uncommon card: 13 radius

Rare card: 14 radius

Epic card: 16 radius

To be added as they become available

Improved Blaster Turret

An improved version of the Blaster Turret with increased health and shorter recharge time.

Retrigger action: Self-destruct.

Common card: 20 Recharge Time

Uncommon card: 18 Recharge Time

Rare card: 16 Recharge Time

Epic card: 13 Recharge Time

To be added as they become available

Squad Shield

 

A portable energy shield that protects users from blasters and other energy weapons.

Retrigger Action: Undeploy shield.

Common card: 1000 Shield health

Uncommon card: 1100 Shield Health

Rare card: 1200 shield health

Epic card: 1400 shield health

To be added as they become available

Disruption

 

A modified defusion device which creates a burst of ionized energy that overheats enemy weapons defuses explosives and temporarily disables turrets.

Common card: 16 range

Uncommon card: 17 range

Rare card: 18 range

Epic card: 20 recharge time

To be added as they become available

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Boost Cards

Officer’s Presence

 

Reduces the delay before nearby allies’ health regeneration begins.

Common card: 20% regen delay regeneration

Uncommon card: 25% regen delay regeneration

Rare card: 30% regen delay regeneration

Epic card: 40% regen delay regeneration

To be added as they become available

Marksman

 

When you defeat an enemy with a headshot, your weapon heat will be reset and your weapon will produce less heat until you overheat next time.

Common card: 20% HEAT REDUCTION

Uncommon card: 25% HEAT REDUCTION

Rare card: 30% heat reduction

Epic card: 40% heat reduction

To be added as they become available

Expert Weapon Handling

 

Your weapon cooling success rates are longer.

Common card: 7 Super Success Cooling Duration

Uncommon card: 8 SUPER SUCCESS COOLING DURATION

Rare card: 9 SUPER SUCCESS COOLING DURATION

Epic card: 10 SUPER SUCCESS COOLING DURATION

To be added as they become available

Brawler

 

When you defeat an enemy in melee combat, your abilities refresh and you get a small amount of health.

Common card: 50 Health on melee kill

Uncommon card: 65 Health on melee kill

Rare card: 75 Health on melee kill

Epic card: 100 Health on melee kill

To be added as they become available

Bodyguard

 

Take reduced damage from explosions and toxins.

Common card: 15% explosive damage protection + 4 toxin filter activation time

Uncommon card: 17.5% explosive damage protection + 3 toxin filter activation time

Rare card: 20% explosive damage protection + 2 toxin filter activation time

Epic card: 25% explosive damage protection + 1 toxin filter activation time

To be added as they become available

Survivalist

 

Your health regeneration delay is shorter than normal.

Common card: 20% Regen delay reduction

Uncommon card: 25% Regen delay reduction

Rare card: 30% regen delay reduction

Epic card: 40% regen delay reduction

To be added as they become available

Bounty Hunter

 

You gain battle points at an increased rate

Common card: 5% Battle Points Increase

Uncommon card: 10% Battle Points Increase

Rare card: 15% Battle Points Increase

Epic card: 20% Battle Points Increase

To be added as they become available

Resourceful

 

All your abilities have shorter recharge times.

Common card: 10% Recharge speed Increase

Uncommon card: 15% Recharge speed Increase

Rare card: 20% Recharge speed Increase

Epic card: 28% Recharge speed Increase

To be added as they become available

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Ability Cards

Improved Shock Grenade

An improved version of the Shock Grenade, that has longer duration and radius.

Common card: 4 active time

Uncommon card: 4.50 active time

Rare card: 5 active time

Epic card: 6 active time

To be added as they become available

Stinger pistol

 

A pistol firing stinger projectiles that deal damage over time, preventing the victims from regenerating health. Deals additional damage to heroes and villains.

Common card: 6 damage duration

Uncommon card: 7 damage duration

Rare card: 8 damage duration

Epic card: 10 damage duration

To be added as they become available

Repulsor Cannon

A modified version of the CA-87 weapon that fires powerful short-range shockwave, capable of knocking enemies off their feet.

Common card: 40 recharge time

UNCOMMON CARD: 38 recharge time

Rare card: 36 recharge time

Epic card:32 recharge time

To be added as they become available

Hardened Infiltration

An improved version of Infiltration where you gain incoming damage reduction to increase your survivability on the battlefront.

Common card: 25 recharge time

Uncommon card: 23 Recharge Time

Rare card: 21 Recharge Time

Epic card: 18 Recharge Time

To be added as they become available

Scramble Infiltration

 

An improved version of Infiltration that marks enemies for your allies and scrambles all enemy scanners in range

 

Common card: 10 scanner scrambler radius

Uncommon card: 11 scanner scrambler radius

Rare card:12 scanner scrambler radius

Epic card: 14 scanner scrambler radius

To be added as they become available

Killstreak Infiltration

 

An improved version of Infiltration that replenishes your active time when you defeat an enemy.

Common card: 25% time regained

Uncommon card: 35% time regained

Rare card: 45% time regained

Epic card: 55% time regained

To be added as they become available

Improved thermal binoculars

 

An improved version of the Thermal Binoculars that allows you to tag enemies and relay their locations to your teammates.

Common card: 9 spot duration

Uncommon card: 10 Spot Duration

Rare card: 11 Spot Duration

Epic card: 12 Spot Duration

To be added as they become available

Personal Shield

 

Creates a shield bubble surrounding you and blocking damage from all directions. You cannot fire your weapon while the shield is active.

Common card: 160 Shield health

Uncommon card: 180 Shield Health

Rare card: 200 shield health

Epic card: 240 shield health

To be added as they become available

Trip Mine

 

A mine with a laser tripwire. Detonates when an enemy soldier crosses the tripwire.

Common card: 30 recharge time

Uncommon card: 26 recharge time

Rare card: 22 recharge time

Epic card: 16 recharge time

To be added as they become available

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Boost Cards

Stealth

 

Your remain hid from enemy scanners when firing your weapon, and you deal increased melee damage.

Common card: 67 melee damage

Uncommon card: 75 melee damage

Rare card: 100 melee damage

Epic card: 125 melee damage

To be added as they become available

Marksman

 

When you defeat an enemy with a headshot, your weapon heat will be reset and your weapon will produce less heat until you overheat next time.

Common card: 20% HEAT REDUCTION

Uncommon card: 25% HEAT REDUCTION

Rare card: 30% heat reduction

Epic card: 40% heat reduction

To be added as they become available

Expert Weapon Handling

 

Your weapon cooling success rates are longer.

Common card: 7 Super Success Cooling Duration

Uncommon card: 8 SUPER SUCCESS COOLING DURATION

Rare card: 9 SUPER SUCCESS COOLING DURATION

Epic card: 10 SUPER SUCCESS COOLING DURATION

To be added as they become available

Brawler

 

When you defeat an enemy in melee combat, your abilities refresh and you get a small amount of health.

Common card: 50 Health on melee kill

Uncommon card: 65 Health on melee kill

Rare card: 75 Health on melee kill

Epic card: 100 Health on melee kill

To be added as they become available

Bodyguard

 

Take reduced damage from explosions and toxins.

Common card: 15% explosive damage protection + 4 toxin filter activation time

Uncommon card: 17.5% explosive damage protection + 3 toxin filter activation time

Rare card: 20% explosive damage protection + 2 toxin filter activation time

Epic card: 25% explosive damage protection + 1 toxin filter activation time

To be added as they become available

Survivalist

 

Your health regeneration delay is shorter than normal.

Common card: 20% Regen delay reduction

Uncommon card: 25% Regen delay reduction

Rare card: 30% regen delay reduction

Epic card: 40% regen delay reduction

To be added as they become available

Bounty Hunter

 

You gain battle points at an increased rate

Common card: 5% Battle Points Increase

Uncommon card: 10% Battle Points Increase

Rare card: 15% Battle Points Increase

Epic card: 20% Battle Points Increase

To be added as they become available

Resourceful

 

All your abilities have shorter recharge times.

Common card: 10% Recharge speed Increase

Uncommon card: 15% Recharge speed Increase

Rare card: 20% Recharge speed Increase

Epic card: 28% Recharge speed Increase

To be added as they become available

SPECIAL CLASSES

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

BOOST CLASSES

BATTLE HARDENED

 

Maximum health is increased.

 

Common card: 5% maximum health increase

Uncommon card: 10% maximum health increase

Rare card: 13% maximum health increase

Epic card: 20% maximum health increase

To be added as they become available

IMPROVED JETPACK

 

JETPACK abilities recharge faster.

 

Common card: 1 second recharge reduction

Uncommon card: 2 second recharge reduction

Rare card: 3 second recharge reduction

Epic card: 4 second recharge reduction

To be added as they become available

SURVIVALIST

 

Health regenerates faster.

 

Common card: 55 health regenerated per second

Uncommon card: 70 health regenerated per second

Rare card: 79 health regenerated per second

Epic card: 100 health regenerated per second

To be added as they become available

AERIAL TRAINING

 

Gain a small amount of health for each defeated enemy.

 

Common card: 13 health on elimination

Uncommon card: 25 health on elimination

Rare card: 33 health on elimination

Epic card: 50 health on elimination

To be added as they become available

IMPROVED ROCKET LAUNCHER

 

The ROCKET LAUNCHER ability has a shorter recharge time.

 

Common card: 3 second duration decrease

Uncommon card: 5 second duration decrease

Rare card: 7 second duration decrease

Epic card: 10 second duration decrease

To be added as they become available

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

BOOST CLASSES

BATTLE HARDENED

 

Maximum health is increased.

Common card: 5% maximum health increase

Uncommon card: 10% maximum health increase

Rare card: 13% maximum health increase

Epic card: 20% maximum health increase

To be added as they become available

SURVIVALIST

 

Health regenerates faster.

 

Common card: 55 health recovered per second

Uncommon card: 70 health recovered per second

Rare card: 79 health recovered per second

Epic card: 100 health recovered per second

To be added as they become available

ENFORCER TRAINING

 

Gain a small amount of health for each defeated enemy.

Common card: 13 health on elimination

Uncommon card: 25 health on elimination

Rare card: 33 health on elimination

Epic card: 50 health on elimination

To be added as they become available

EXPERT WEAPONS TRAINING

 

You are able to keep OVERLOAD active for longer.

Common card: 17% duration increase

Uncommon card: 33% duration increase

Rare card: 43% duration increase

Epic card: 66 duration increase

To be added as they become available

EXPLOSIVES EXPERT

 

Your explosive attacks (THERMAL IMPLODER, SONIC IMPLODER, INCENDIARY IMPLODER, WRIST ROCKETS) have an increased area of effect.

 

Common card: 20% area of effect increase

Uncommon card: 40% area of effect increase

Rare card: 52% area of effect increase

Epic card: 80% area of effect increase

To be added as they become available

HEROES & VILLAINS

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Boost Cards

INFORMATION SHARING

 

FOR THE HUNT enemies to your allies for a part of its duration.

Common card: 20% duration sharing

Uncommon card: 30% duration sharing

Rare card: 40% duration sharing

Epic card: 50% duration sharing

To be added as they become available

EXTENDED EXPOSURE

 

FOR THE HUNT reveals enemies for a longer duration.

Common card: 2 secs additional duration

Uncommon card: 3 secs additional duration

Rare card: 4 secs additional duration

Epic card: 6 secs additional duration

To be added as they become available

ACUTE CONCUSSION

 

CONCUSSION ROCKET will concuss enemies for a longer duration.

Common card: 0.50 secs additional duration

Uncommon card: 1 secs additional duration

Rare card: 1.50 secs additional duration

Epic card: 2 secs additional duration

To be added as they become available

BLASTER DISABLER

 

Enemies concussed by CONCUSSION ROCKET will also have their blaster disabled for a period of time.

 

Common card: 0.50 secs disable duration

Uncommon card: 0.80 secs disable duration

Rare card: 1.20 secs disable duration

Epic card: 1.50 secs disable duration

To be added as they become available

QUICK REFILL

 

Boba Fett’s jetpack fuel refills faster when not being used.

 

Common card: 8% refill rate increase

Uncommon card: 10% refill rate increase

Rare card: 12% refill rate increase

Epic card: 15% refill rate increase

To be added as they become available

FUEL EFFICIENCY

 

Boba Fett’s jetpack fuel burns slower when flying.

 

Common card: 5% burn rate decrease

Uncommon card: 8% burn rate decrease

Rare card: 11% burn rate decrease

Epic card: 15% burn rate decrease

To be added as they become available

DEATH FROM ABOVE

 

Boba Fett takes less damage when using when using ROCKET BARRAGE while flying with his jetpack.

Common card: 8% damage reduction

Uncommon card: 10% damage reduction

Rare card: 12% damage reduction

Epic card: 15% damage reduction

To be added as they become available

INTENSE BARRAGE

 

ROCKET BARRAGE fires faster, increasing the total number of rockets fired.

 

Common card: 1 additional rocket

Uncommon card: 2 additional rockets

Rare card: 3 additional rockets

Epic card: 5 additional rockets

To be added as they become available

ANTI-HERO ROCKETS

 

ROCKET BARRAGE deals bonus damage to enemy Heroes.

Common card: 10 bonus damage to heroes

Uncommon card: 12 bonus damage to heroes

Rare card: 16 bonus damage to heroes

Epic card: 20 bonus damage to heroes

To be added as they become available

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Boost Cards

SPREADING THE DISEASE

 

DIOXIS GRENADE cloud is wider and thicker.

 

Requires 40 parts to craft

Common card: 10% increased size and thickness

Uncommon card: 13% increased size and thickness

Rare card: 16% increased size and thickness

Epic card: 20% duration sharing

To be added as they become available

LINGERING DIOXIS

 

DIOXIS GRENADE will spew out smoke for a longer duration.

 

Requires 40 parts to craft

Common card: 2 secs added duration

Uncommon card: 3 secs added duration

Rare card: 4 secs added duration

Epic card: 6 secs added duration

To be added as they become available

TRAP ARMING SPEED

 

The PROXIMITY MINES will arm and activate faster when deployed.

 

Requires 40 parts to craft

Common card: 30% increased trap arming speed

Uncommon card: 40% increased trap arming speed

Rare card: 50% increased trap arming speed

Epic card: 60% increased trap arming speed

To be added as they become available

MULTI-TRAPS

 

Bossk throws out two additional PROXIMITY MINES that have a larger detonation radius.

 

Requires 40 parts to craft

Common card: 15% increased detonation area

Uncommon card: 20% increased detonation area

Rare card: 25% increased detonation area

Epic card: 30% increased detonation area

To be added as they become available

NAME YOUR POISON

 

Bossk will regain a small amount of health each second he stays within the cloud from DIOXIS GRENADE.

 

Requires 40 parts to craft

Common card: 15 health per second

Uncommon card: 20 health per second

Rare card: 25 health per second

Epic card: 30 health per second

To be added as they become available

UNRELENTING PREDATOR

 

For every enemy, Bossk defeats while PREDATORY INSTINCTS is active, the recharge time for his other abilities are shortened.

 

Requires 40 parts to craft

Common card: 5% recharge time reduced

Uncommon card: 8% recharge time reduced

Rare card: 11% recharge time reduced

Epic card: 14% recharge time reduced

To be added as they become available

SNIPER EXPERT

 

Each headshot kill will instantly disable Bossk’s Relby V-10 blaster overheat for a short period.

 

Requires 40 parts to craft

Common card: 1 second super success cooling duration

Uncommon card: 1.50 second super success cooling duration

Rare card: 2 second super success cooling duration

Epic card: 2.50 second super success cooling duration

To be added as they become available

ULTIMATE PREDATOR

 

Every enemy Bossk defeats while PREDATORY INSTINCTS is active will extend the ability’s duration.

 

Requires 40 parts to craft

Common card: 15% extended duration per kill

Uncommon card: 20% extended duration per kill

Rare card: 25% extended duration per kill

Epic card: 30% extended duration per kill

To be added as they become available

PREDATOR RESILIENCE

 

While PREDATOR INSTINCTS is active, Bossk becomes less vulnerable to damage.

 

Requires 40 parts to craft

Common card: 8% damage received reduction

Uncommon card: 10% damage received reduction

Rare card: 12% damage received reduction

Epic card: 15% damage received reduction

To be added as they become available

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Boost Cards

EASY SHOTS

 

For every enemy, Captain Phasma defeats with the SONN BLAS F-11D its heat will be reduced.

 

Requires 40 parts to craft

Common card: 30% heat reduction

Uncommon card: 40% heat reduction

Rare card: 50% heat reduction

Epic card: 60% heat reduction

To be added as they become available

ONLY PAWNS

 

For every enemy, Captain Phasma defeats with STAFF STRIKES, its recharge rate is increased by five seconds.

 

Requires 40 parts to craft

Common card: 20% increased recharge rate

Uncommon card: 30% increased recharge rate

Rare card: 40% increased recharge rate

Epic card: 50% increased recharge rate

To be added as they become available

FINISH THEM OFF

 

The last strike of STAFF STRIKES deals increased damage.

 

Requires 40 parts to craft

Common card: 20 increased damage

Uncommon card: 30 increased camage

Rare card: 40 increased damage

Epic card: 50 increased damage

To be added as they become available

ALL FOR MYSELF

 

After Captain Phasma defeats five enemies with STAFF STRIKES, the recharge rate of all her abilities is permanently increased.

 

Requires 40 parts to craft

Common card: 10% increased recharge rate

Uncommon card: 15% increased recharge rate

Rare card: 20% increased recharge rate

Epic card: 25% increased recharge rate

To be added as they become available

THE MORE THE BETTER

 

The FIRST ORDER SENTRY DROID rotation speed is increased.

 

Requires 40 parts to craft

Common card: 20% increased rotation speed

Uncommon card: 30% increased rotation speed

Rare card: 40% increased rotation speed

Epic card: 50% increased rotation speed

To be added as they become available

COME CLOSER

 

After Captain Phasma defeats three enemies while the FIRST ORDER SENTRY DROID is active, its shock radius is increased.

 

Requires 40 parts to craft

Common card: 20% increased shock radius

Uncommon card: 30% increased shock radius

Rare card: 40% increased shock radius

Epic card: 50% increased shock radius

To be added as they become available

THERE’S NO ESCAPE

 

After shocking two enemies or more with the FIRST ORDER SENTRY DROID, the duration of the shock is increased.

 

Requires 40 parts to craft

Common card: 0.20 increased shock duration

Uncommon card: 0.25 increased shock duration

Rare card: 0.30 increased shock duration

Epic card: 0.35 increased shock duration

To be added as they become available

NOT HARD ENOUGH

 

If Captain Phasma is damaged while SURVIVOR is active, she gains damage reduction for the time she has extra health.

 

Requires 40 parts to craft

Common card: 20% damage reduction per hit

Uncommon card: 30% damage reduction per hit

Rare card: 40% damage reduction per hit

Epic card: 50% damage reduction per hit

To be added as they become available

SAFETY FIRST

 

Captain Phasma gains extra health when using SURVIVOR.

 

Requires 40 parts to craft

Common card: 20 increased extra health

Uncommon card: 30 increased extra health

Rare card: 40 increased extra health

Epic card: 50 increased extra health

To be added as they become available

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Boost Cards

ECHOING ROAR

 

For every enemy, Chewbacca defeats, while FURIOUS BOWCASTER is active it will extend its duration.

 

Requires 40 parts to craft

Common card: 15% extended duration per kill

Uncommon card: 20% extended duration per kill

Rare card: 30% extended duration per kill

Epic card: 40% extended duration per kill

To be added as they become available

FURIOUS RESILIENCE

 

Chewbacca receives less damage from blasters while FURIOUS BOWCASTER is active.

 

Requires 40 parts to craft

Common card: 5% received blaster damage reduction

Uncommon card: 10% received blaster damage reduction

Rare card: 15% received blaster damage reduction

Epic card: 20% received blaster damage reduction

To be added as they become available

EXTENDED SHOCK

 

The SHOCK GRENADE will shock enemies for a longer duration but has a 20% longer recharge time.

 

Requires 40 parts to craft

Common card: 20% added shock duration

Uncommon card: 25% added shock duration

Rare card: 30% added shock duration

Epic card: 40% added shock duration

To be added as they become available

MULTI-SHOCK

 

The SHOCK GRENADE splits into more parts, shocking a wider area.

 

Requires 40 parts to craft

Common card: 1 added grenade splits

Uncommon card: 2 added grenade splits

Rare card: 3 added grenade splits

Epic card: 4 added grenade splits

To be added as they become available

SHOCKED AND VULNERABLE

 

Enemies that are hit by the SHOCK GRENADE will be more vulnerable to all damage during the shock duration.

 

Requires 40 parts to craft

Common card: 6% damage vulnerability

Uncommon card: 8% damage vulnerability

Rare card: 10% damage vulnerability

Epic card: 12% damage vulnerability

To be added as they become available

BONUS HEALTH

 

Chewbacca has increased maximum health.

 

Requires 40 parts to craft

Common card: 50 maximum health increase

Uncommon card: 75 maximum health increase

Rare card: 100 maximum health increase

Epic card: 150 maximum health increase

To be added as they become available

WOOKIE BERSERKER

 

Chewbacca’s melee attacks are stronger and deal more damage.

 

Requires 40 parts to craft

Common card: 20 bonus melee damage

Uncommon card: 25 bonus melee damage

Rare card: 30 bonus melee damage

Epic card: 35 bonus melee damage

To be added as they become available

CHARGING FRENZY

 

Chewbacca receives less damage while using CHARGING SLAM.

 

Requires 40 parts to craft

Common card: 15% damage received reduction

Uncommon card: 20% damage received reduction

Rare card: 25% damage received reduction

Epic card: 30% damage received reduction

To be added as they become available

SLAMMED

 

CHARGE SLAM deals bonus damage to enemies that are within half the radius of its blast.

 

Requires 40 parts to craft

Common card: 20 bonus damage

Uncommon card: 30 bonus damage

Rare card: 40 bonus damage

Epic card: 50 bonus damage

To be added as they become available

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Boost Cards

RANGED THROW

 

FURIOUS THROW travels farther.

 

Requires 40 parts to craft

Common card: 20% increased distance

Uncommon card: 30% increased distance

Rare card: 40% increased distance

Epic card: 50% increased distance

To be added as they become available

ACCELERATED THROW

 

Darth Maul flings the FURIOUS THROW more violently, making it deal more damage.

 

Requires 40 parts to craft

Common card: 15 bonus damage

Uncommon card: 20 bonus damagen

Rare card: 25 bonus damage

Epic card: 30 bonus damage

To be added as they become available

FORCEFUL THRUST

 

CHOKE HOLD throws more enemies away.

 

Requires 40 parts to craft

Common card: 40% increased throwing strength

Uncommon card: 60% increased throwing strength

Rare card: 80% increased throwing strength

Epic card: 100% increased throwing strength

To be added as they become available

THROWN TO SLOW

 

When Darth Maul CHOKE HOLDS two or more enemies, the damage is increased.

 

Requires 40 parts to craft

Common card: 15 bonus damage

Uncommon card: 20 bonus damage

Rare card:25 bonus damage

Epic card: 30 bonus damage

To be added as they become available

UNROLLED GRIP

 

CHOKE HOLD has an increased area of effect.

 

Requires 40 parts to craft

Common card: 15% increased area of effect

Uncommon card: 20% increased area of effect

Rare card: 25% increased area of effect

Epic card: 30% increased area of effect

To be added as they become available

FLOW MOTION

 

Darth Maul can do one extra SPIN ATTACK, but the recharge rate is slightly slower.

 

Requires 40 parts to craft

Common card: 25% recharge time increase

Uncommon card: 20% throw distance increase

Rare card: 15% recharge time increase

Epic card: 10% recharge time increase

To be added as they become available

LIGHTSABER DEFENSE

 

Darth Maul receives less damage from blasters.

 

Requires 40 parts to craft

Common card: 10% blaster damage reduction

Uncommon card: 12% blaster damage reduction

Rare card: 14% blaster damage reduction

Epic card: 16% blaster damage reduction

To be added as they become available

FRANTIC STRIKES

 

Melee strikes will drain less stamina.

 

Requires 40 parts to craft

Common card: 5% stamina drain increase

Uncommon card: 7% stamina drain increase

Rare card: 9% stamina drain increase

Epic card: 12% stamina drain increasep

To be added as they become available

FOOL ME ONCE

 

The recharge rate is faster for all Darth Maul’s abilities.

 

Requires 40 parts to craft

Common card: 5% recharge rate increase

Uncommon card: 7% recharge rate increase

Rare card: 9% recharge rate increase

Epic card: 12% recharge rate increase

To be added as they become available

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Boost Cards

FUELING THE RAGE

 

Every enemy Darth Vader defeats while FOCUSED RAGE is active will active will extend its duration.

 

Requires 40 parts to craft

Common card: 10% extended duration per kill

Uncommon card: 15% extended duration per kill

Rare card: 20% extended duration per kill

Epic card: 25% extended duration per kill

To be added as they become available

FURIOUS RESILIENCE

 

Darth Vader receives less damage from blasters while FOCUSED RAGE is active.

 

Requires 40 parts to craft

Common card: 8% damage reduction

Uncommon card: 10% damage reduction

Rare card: 20% damage reduction

Epic card: 25% damage reduction

To be added as they become available

BONUS HEALTH

 

Darth Vader has increased maximum health.

 

Requires 40 parts to craft

Common card: 50 maximum health increase

Uncommon card: 75 maximum health increase

Rare card: 100 maximum health increase

Epic card: 150 maximum health increase

To be added as they become available

DARK LORD

 

Whenever Darth Vader defeats an enemy trooper, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.

 

Requires 40 parts to craft

Common card: 40 health regained

Uncommon card: 60 health regained

Rare card: 80 health regained

Epic card: 100 health regained

To be added as they become available

DEFLECTION STAMINA

 

Deflecting blaster projectiles will drain less stamina.

 

Requires 40 parts to craft

Common card: 10% stamina drain reduction

Uncommon card: 15% stamina drain reduction

Rare card: 20% stamina drain reduction

Epic card: 25% stamina drain reduction

To be added as they become available

THERE IS NO ESCAPE

 

LIGHTSABER THROW travels farther.

 

Requires 40 parts to craft

Common card: 20% throw distance increase

Uncommon card: 30% throw distance increase

Rare card: 40% throw distance increase

Epic card: 50% throw distance increase

To be added as they become available

INTENSIFIED SABER THROW

 

LIGHTSABER THROW deals bonus damage to enemies hit by it a second time in a row.

 

Requires 40 parts to craft

Common card: 20% bonus damage on second hit

Uncommon card: 25% bonus damage on second hit

Rare card: 30% bonus damage on second hit

Epic card: 40% bonus damage on second hit

To be added as they become available

PUNISHING GRIP

 

Enemies that are CHOKED will have tougher time releasing themselves from Darth Vader’s grip.

 

Requires 40 parts to craft

Common card: 20% tighter grip

Uncommon card: 30% tighter grip

Rare card: 40% tighter grip

Epic card: 50% tighter grip

To be added as they become available

LAST GASP

 

Darth Vader deals more damage when CHOKING two or more enemies.

 

Requires 40 parts to craft

Common card: 20% bonus damage

Uncommon card: 30% bonus damage

Rare card: 40% bonus damage

Epic card: 50% bonus damage

To be added as they become available

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Boost Cards

FORKED LIGHTNING

 

ELECTROCUTE has an increased area of effect.

 

Requires 40 parts to craft

Common card: 10% increased area of effect

Uncommon card: 13% increased area of effect

Rare card: 16% increased area of effect

Epic card: 20% increased area of effect

To be added as they become available

PRIME ELECTROCUTION

 

ELECTROCUTE will shock enemies for a longer duration if it hits three or more targets.

 

Requires 40 parts to craft

Common card: 15% increased duration

Uncommon card: 20% increased duration

Rare card: 25% increased duration

Epic card: 30% increased duration

To be added as they become available

AMPLIFIED AURA

 

If there are three or more enemies within DARK AURA, it deals increased damage.

 

Requires 40 parts to craft

Common card: 15% increased damage

Uncommon card: 20% increased damage

Rare card: 25% increased damage

Epic card: 30% increased damage

To be added as they become available

GROWING DARKNESS

 

DARK AURA grows larger and larger for as long as it is active.

 

Requires 40 parts to craft

Common card: 10% increased area of effect

Uncommon card: 13% increased area of effect

Rare card: 16% increased area of effect

Epic card: 20% increased area of effect

To be added as they become available

LIGHTNING ABSORPTION

 

Every target struck by CHAIN LIGHTNING will heal Emperor Palpatine for a small amount of health.

 

Requires 40 parts to craft

Common card: 15 health regenerated per target

Uncommon card: 20 health regenerated per target

Rare card: 25 health regenerated per target

Epic card: 30 health regenerated per target

To be added as they become available

SURGE OF LIGHTNING

 

CHAIN OF LIGHTNING can bounce to more targets.

 

Requires 40 parts to craft

Common card: 1 added maximum bounce targets

Uncommon card: 2 added maximum bounce targets

Rare card: 3 added maximum bounce targets

Epic card: 4 added maximum bounce targetse

To be added as they become available

THE RULE OF TWO

 

Emperor Palpatine’s two-hand lightning attack deals bonus damage to enemies that are ELECTROCUTED.

 

Requires 40 parts to craft

Common card: 15% Bonus damage

Uncommon card: 20% bonus damage

Rare card: 25% bonus damage on second hit

Epic card: 30% bonus damage

To be added as they become available

LIGHTNING REACH

 

Emperor Palpatine’s lightning attacks have increased range.

 

Requires 40 parts to craft

Common card: 15% increased range

Uncommon card: 20% increased range

Rare card: 25% increased range

Epic card: 30% increased range

To be added as they become available

IN FULL CONTROL

 

Emperor Palpatine’s attacks drains less stamina.

 

Requires 40 parts to craft

Common card: 10% increased stamina drain

Uncommon card: 12% increased stamina drain

Rare card: 14% increased stamina drain

Epic card: 16% increased stamina drain

To be added as they become available

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Boost Cards

STAY CALM

 

For every enemy, Finn defeats while DEADEYE is active, it will extend its duration.

 

Requires 40 parts to craft

Common card: 15% extended duration per kill

Uncommon card: 20% extended duration per kill

Rare card: 30% extended duration per kill

Epic card: 40% extended duration per kill

To be added as they become available

RAISED TO DO ONE THING

 

Finn’s DEADEYE has a larger lock-on radius.

 

Requires 40 parts to craft

Common card: 10% lock-on radius

Uncommon card: 15% lock-on radius

Rare card: 20% lock-on radius

Epic card: 25% increased duration

To be added as they become available

NO MORE RUNNING

 

After three kills with DEADEYE, its damage is increased.

 

Requires 40 parts to craft

Common card: 5 increased damage

Uncommon card: 8 increased damage

Rare card: 10 increased damage

Epic card: 12 increased damage

To be added as they become available

ALL TOGETHER

 

The radius of UNDERCOVER TEAM is increased if two friendlies are affected.

 

Requires 40 parts to craft

Common card: 10% increased radius

Uncommon card: 14% increased radius

Rare card: 17% increased radius

Epic card: 20% increased radius

To be added as they become available

NEVER GOING BACK

 

For every time Finn defeats an enemy while UNDERCOVER TEAM is active it will extend its duration.

 

Requires 40 parts to craft

Common card: 15% extended duration per kill

Uncommon card: 20% extended duration per kill

Rare card: 30% extended duration per kill

Epic card: 40% extended duration per kill

To be added as they become available

I CAN DO THIS

 

Revealed enemies will stay revealed longer after UNDERCOVER TEAM is deactivated.

 

Requires 40 parts to craft

Common card: 3 extended reveal time

Uncommon card: 4 extended reveal time

Rare card: 4.50 extended reveal time

Epic card: 5 extended reveal time

To be added as they become available

BEACON OF HOPE

 

The radius of BIG DEAL is increased if two allies are affected.

 

Requires 40 parts to craft

Common card: 15% increased radius

Uncommon card: 20% increased radius

Rare card: 30% increased radius

Epic card: 40% increased radius

To be added as they become available

COME GET IT

 

Scoring a headshot while BIG DEAL is active will extend its duration.

 

Requires 40 parts to craft

Common card: 5% extend duration per headshot

Uncommon card: 9% extend duration per headshot

Rare card: 12% extend duration per headshot

Epic card: 15% extend duration per headshot

To be added as they become available

ONE RESISTANCE

 

The recharge time of BIG DEAL is reduced if it affected at least three allies.

 

Requires 40 parts to craft

Common card: 15% reduced recharge time

Uncommon card: 20% reduced recharge time

Rare card: 30% reduced recharge time

Epic card: 40% reduced recharge time

To be added as they become available

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Boost Cards

HEAVILY MODIFIED BLASTER

 

An improved capacitor allows Han Solo’s DL-44 to build less heat when firing.

 

Requires 40 parts to craft

Common card: 10% overheat reduction

Uncommon card: 14% overheat reduction

Rare card: 18% overheat reduction

Epic card: 25% increased area of effect

To be added as they become available

SHARPSHOOTING FRENZY

 

Each defeat with SHARPSHOOTER will reduce the recharge time before the ability can be used again.

 

Requires 40 parts to craft

Common card: 25% reduced recharge time

Uncommon card: 30% reduced recharge time

Rare card: 35% reduced recharge time

Epic card: 40% increased duration

To be added as they become available

ALL IN

 

Each defeat with SHOULDER CHARGE tackle will reduce the recharge time before the ability can be used again.

 

Requires 40 parts to craft

Common card: 20% recharge time reduction

Uncommon card: 30% recharge time reduction

Rare card: 40% recharge time reduction

Epic card: 50% recharge time reduction

To be added as they become available

BROAD SHOULDERS

 

Han Solo receives less damage while using SHOULDER CHARGE.

 

Requires 40 parts to craft

Common card: 25% damage received reduction

Uncommon card: 30% damage received reduction

Rare card: 35% damage received reduction

Epic card: 40% damage received reduction

To be added as they become available

SHARPSHOOTER’S CALM

 

SHARPSHOOTER shots reduce less active time.

 

Requires 40 parts to craft

Common card: 10% less reduction per shot

Uncommon card: 15% damage received reduction

Rare card: 20% damage received reduction

Epic card: 25% damage received reduction

To be added as they become available

KEEP YOUR HEAD COOL

 

After each headshot kill, Han Solo is able to fire DL-44 blaster without overheating for a short period.

 

Requires 40 parts to craft

Common card: 1 second cooling duration

Uncommon card: 1.50 second cooling duration

Rare card: 2 second cooling duration

Epic card: 2.50 second cooling duration

To be added as they become available

AIR BURST

 

The DETONITE CHARGE will deal bonus damage if detonated before attaching to a surface.

 

Requires 40 parts to craft

Common card: 10% damage increase

Uncommon card: 13% damage increase

Rare card: 16% damage increase

Epic card: 20% damage increase

To be added as they become available

BIG BANG

 

Letting the DETONITE CHARGE sit for 5 seconds after it has attached to a surface will increase its blast radius.

 

Requires 40 parts to craft

Common card: 10% blast radius increase

Uncommon card: 15% blast radius increase

Rare card: 20% blast radius increase

Epic card: 25% blast radius increase

To be added as they become available

HEAD GAMES

 

Scoring three headshot hits in a row without hitting any other body part will reset a part of all Han Solo’s abilities recharge time.

 

Requires 40 parts to craft

Common card: 15% reduced recharge time

Uncommon card: 20% reduced recharge time

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Rare card: 25% reduced recharge time

Epic card: 30% reduced recharge time

To be added as they become available

STAR  CARD DESCRIPTION

UPGRADE LEVELS

GUIDES

Boost Cards

PULSE CANNON MASTERY

 

Whenever Iden Versio hits someone with PULSE CANNON she will reveal them for her and her allies for a short period of time.

 

Requires 40 parts to craft

Common card: 1 second revealed time

Uncommon card: 2 second revealed time

Rare card: 3 second revealed time

Epic card: 4 second revealed time

To be added as they become available

ALTERNATIVE METHODS

 

Iden Versio’s TL-50 can use its alternate fire more frequently.

 

Requires 40 parts to craft

Common card: 10% increased frequency

Uncommon card: 15% increased frequency

Rare card: 20% increased frequency

Epic card: 25% increased frequency

To be added as they become available

STURDY SHIELD

 

DROID SHIELD has more maximum health.

 

Requires 40 parts to craft

Common card: 10% increased maximum health

Uncommon card: 13% increased maximum health

Rare card: 16% recharge time reduction

Epic card: 20% recharge time reduction

To be added as they become available

SHIELD SUSTAIN

 

DROID SHIELD will be active for a longer time.

 

Requires 40 parts to craft