Vehicles

 LATEST NEWS

WELCOME TO THE STAR WARS BATTLEFRONT 2 VEHICLES SECTION!

 

Vehicles can be found in Galactic Assault and Space Assault game modes. In the first mode, you need to gather enough battle points in order to play with a vehicle. The second one is primarily a vehicle game mode that requires you to score between 2000-300o battle points in order to unlock hero vehicles that are more powerful.

Air / Ground Vehicles & MOUNTS

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

GUIDES

Clone Wars

AT-RT

(All Terrain Recon Transport)

MOTION SCAN: Scans the surrounding area and reveals enemy units behinds obstacles.

ION CHARGE: Enables charging your weapons with ion bolts that helps you take down other vehicles faster.

REPAIR: REPAIR the vehicle on the spot. Manually activate maintenance systems, increasing hull integrity over a short period of time.

AAT

(Armored Assault Tank)

LINKED FIRE: Allows you to fire the AAT’s two side weapons at the same time and create significant damage to your targets.

SIEGE MODE: Enables your tank’s main cannon and can hit enemies at a distance with high powered shots. When you’re firing it, the tank will not be moving and only its turret can move.

HIGH EXPLOSIVE SHELLS: Allows you to shoot a barrage of high explosive shells that are most effective against enemy infantry units or their light armor vehicles.

Galactic Civil War

SCAVENGED AT-RT

(All Terrain Recon Transport)

MOTION SCAN: Scans the surrounding area and reveals enemy units behinds obstacles.

ION CHARGE: Enables charging your weapons with ion bolts that helps you take down other vehicles faster.

REPAIR: REPAIR the vehicle on the spot. Manually activate maintenance systems, increasing hull integrity over a short period of time.

AT-ST

(All-Terrain Scout Transport)

 

MOTION SCAN: Scans the surrounding area and reveals enemy units behinds obstacles.

ANTI-VEHICLE MISSILE: Fires an Anti-Vehicle smart rocket, which you can adjust in flight to hit vehicles close to it.

GRENADE LAUNCHER: Fires multiple concussion grenades in rapid succession.

New Republic Era

FIRST ORDER AT-ST

(All-Terrain Scout Transport)

 

MOTION SCAN: Scans the surrounding area and reveals enemy units behinds obstacles.

ANTI-VEHICLE MISSILE: Fires an Anti-Vehicle smart rocket, which you can adjust in flight to hit vehicles close to it.

GRENADE LAUNCHER: Fires multiple concussion grenades in rapid succession.

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

GUIDES

Clone Wars

MTT

(Multi-Troop Transport)

LINKED FIRE: Fires all 4 heavy lasers simultaneously for a limited time.

LINKED FIRE: Resets the abilities recharge time for all nearby allies.

MOTION SCAN: Scans the surrounding area and reveals enemy units behinds obstacles.

LAAT

(Low-Altitude Assault Transport)

REPAIR: Repair the vehicle on the spot. Manually initiate maintenance systems, increasing hull integrity over a short period of time.

MISSILE GUIDANCE DISRUPTOR: Anti-missile countermeasures, disrupt ground to air, missile guidance systems.

HEAT SINK: The primary weapon cannot overheat for a brief period of time.

Galactic Civil War

AT-AT

(All-Terrain Assault Transport)

HEAVY LASER CANON: Fires the chin mounted heavy laser cannons and deals heavy damage to any target.

REFRESH: Resets the abilities recharge time of nearby allies.

ORBITAL STRIKE: A lethal cannon barrage from planetary orbiting ships covering a large area.

U-WING

REPAIR: Repair the vehicle on the spot. Manually initiate maintenance systems, increasing hull integrity over a short period of time.

MISSILE GUIDANCE DISRUPTOR: Anti-missile countermeasures, disrupt ground to air, missile guidance systems.

HEAT SINK: The primary weapon cannot overheat for a brief period of time.

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

GUIDES

Galactic Civil War

TAUNTAUN

HEADBUTT: A well-trained Tauntaun will its horns on command to ram enemies head-on.

LEAD BY EXAMPLE: Successful ability combat unlocks this option to quickly recharge your teammates battle points.

MPL-57: Launch grenades at your enemies.

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

GUIDES

Galactic Civil War

SPEEDER BIKE

MOTION SCAN: Scans the surrounding area and reveals enemy units behinds obstacles.

LASER BARRAGE: Charges up a rapid-fire barrage that deals high damage.

HEAT SINK: The primary weapon cannot overheat for a short period of time.

X-34 LANDSPEEDER

MOTION SCAN: Scans the surrounding area and reveals enemy units behinds obstacles.

LASER BARRAGE: Charges up a rapid-fire barrage that deals high damage.

HEAT SINK: The primary weapon cannot overheat for a short period of time.

T-47

AIR SPEEDER

AFTERBURNER: Gives the ship an instant boost beyond its maximum speed for a long time. The speed boost can be cancelled by the player after a short time.

LASER BARRAGE: Charges up a rapid-fire barrage that deals high damage.

HEAT SINK: The primary weapon cannot overheat for a short period of time.

New republic era

V-4X-D ski speeder

AFTERBURNER: Gives the ship an instant boost beyond its maximum speed for a long time. The speed boost can be cancelled by the player after a short time.

WEAPON OVERCHARGE: Increases primary weapon damage for a short-time.

HEAT SINK: Allows you to fire your lasers without overheating for a brief period of time.

LIUV / STOLEN LIIV

(Light Infantry Utility Vehicle)

MOTION SCAN: Scans the surrounding area and reveals enemy units behinds obstacles.

LASER BARRAGE: Charges up a rapid-fire barrage that deals high damage.

HEAT SINK: The primary weapon cannot overheat for a short period of time.

Hero Vehicles

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

GUIDES

SLAVE I

ION CANNONS: Activates the ion cannons, enemies hit receive additional damage, a reduction in their speed, and all their abilities are disabled for a short period of time.

SEISMIC CHARGE: Drops a seismic charge behind the ship that deals very high damage in a radius.

DUAL CONCUSSION MISSILES: Fires two fast-tracking missiles that track the locked target and does moderate damage. Starfighters hit by the missiles also suffer a stun effect for a short time.

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

GUIDES

SCIMITAR

DARK APPRENTICE: The current target cannot be lost and the time to gain a missile lock is reduced. Additionally, the target is revealed and received extra damage.

STEALTH DRIVE: Shrouds the Scimitar from view, breaking and preventing enemy missile lock and targeting for a short period of time. When STEALTH DRIVE ends temporarily receive a bonus to primary weapon damage.

DUAL PROTON TORPEDOS: Fires two missiles which track the locked target and deal high damage.

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

GUIDES

TIE ADVANCED X1

AFTERBURNER: Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be canceled after a short time.

WEAPON OVERCHARGE: Increases primary weapon damage for a short period of time.

HEAT SINK: The primary weapon cannot overheat for a short period of time.

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

GUIDES

MILLENIUM FALCON

AFTERBURNER: Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be canceled after a short time.

SPECIAL MODIFICATIONS: Increases primary weapon damage and prevents overheat for the duration of the ability.

DUAL CONCUSSION MISSILES: Fires two fast-tracking missiles that track the locked target and does moderate damage. Starfighters hit by the missiles also suffer a stun effect for a short time.

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

FOURTH ABILITY

GUIDES

TIE/LN FIGHTER

AFTERBURNER: Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be canceled after a short time.

LASER BARRAGE: Charges up a rapid-fire barrage that deal high damage.

DUAL PROTON TORPEDOES: Fires two proton torpedoes which track the locked target and deal high damage.

INFERNO LEADER: For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

GUIDES

TIE SILENCER

AFTERBURNER: Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be canceled after a short time.

FOCUSED RAGE: The current target cannot be lost and the time to gain a missile lock is reduced. Additionally, the target is revealed and receives extra damage.

DUAL MAG-PULSE TORPEDOES: Fires two mag-pulse torpedoes which track the locked target at a moderate speed and deal very high damage.

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

GUIDES

T-65B X-WING

R2-D2 REPAIR: Repairs start immediately, restoring a large amount of health.

JEDI INSTINCTS: The current target cannot be lost and additionally, the target is revealed and received extra damage.

OBI-WAN’S GUIDANCE: Fires two proton torpedoes that track the current target without needing a target lock and deal high damage.

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

FOURTH ABILITY

GUIDES

T-70 X-WING

BB-8 REPAIR: Instantly restores a moderate amount of lost health.

BLACK LEADER: For the duration of BLACK LEADER, all enemies within a radius are revealed to allied players. These enemies receive damage from all sources.

DUAL PROTON TORPEDOES: Fires two proton torpedoes which track the locked target and deal high damage.

BOOSTED ACCELERATED POD: Gives the starfighter a temporary speed boost, damage resistance and breaks enemy missile lock. The BOOSTED ACCELERATED POD can be cancelled after a short time.

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

GUIDES

MILLENIUM FALCON

FOCUSED MIND: The current target cannot be lost and the time to gain a missile lock is reduced. Additionally, the target is revealed and receives additional damage.

AUXILIARY POWER: Instantly restores a moderate amount of health and gives the Millenium Falcon damage resistance for a short time.

DUAL CONCUSSION MISSILES: Fires two fast-tracking missiles that track the locked target and does moderate damage. Starfighters hit by the missiles also suffer a stun effect for a short time.

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

GUIDES

RZ-2 A-Wing

AFTERBURNER: Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be canceled after a short time.

BLUE LEADER: For the duration of BLUE LEADER all allies within a radius receive a health regeneration bonus.

DUAL CONCUSSION MISSILES: Fires two fast-tracking missiles that track the locked target and does moderate damage. Starfighters hit by the missiles also suffer a stun effect for a short time.

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

GUIDES

ACTIS CLASS LIGHT INTERCEPTOR

AFTERBURNER: Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be canceled after a short time.

ION PULSE: Enemies within a large radius are slowed and their abilities are disabled for a short period of time.

GRAND  MASTERS CONCENTRATION: The current target cannot be lost and additionally the target is revealed and receives extra damage.

Starfighters

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

GUIDES

Clone Wars

HYENA BOMBER

ELECTRONIC COUNTERMEASURES: Breaks and prevents enemy missile lock and targeting for a short period of time.

MULTI-MISSILE LOCK: Instantly fires a missile at up to three different targets.

DUAL PROTON TORPEDOS: Fires two proton torpedoes which track the locked target and deal high damage.

BTL-B Y-WING

ASTROMECH REPAIR: Repairs start immediately, restoring a small amount of health.

ION CANNON TURRET: Automatically fires at the current target dealing minor damage, reducing their speed and disabling their abilities for the duration of the effect.

DUAL PROTON TORPEDOS: Fires two proton torpedoes which track the locked target and deal high damage.

GALACTIC CIVIL WAR

TIE/SA BOMBER

ELECTRONIC COUNTERMEASURES: Breaks and prevents enemy missile lock and targeting for a short period of time.

MULTI-MISSILE LOCK: Instantly fires a missile at up to three different targets.

DUAL PROTON TORPEDOS: Fires two proton torpedoes which track the locked target and deal high damage.

BTL-A4  Y-WING

ASTROMECH REPAIR: Repairs start immediately, restoring a small amount of health.

ION CANNON TURRET: Automatically fires at the current target dealing minor damage, reducing their speed and disabling their abilities for the duration of the effect.

DUAL PROTON TORPEDOS: Fires two proton torpedoes which track the locked target and deal high damage.

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

GUIDES

Clone Wars

NABOO N-1 STARFIGHTER

ASTROMECH REPAIR: Instantly restores a small amount of lost health.

WEAPON OVERCHARGE: Increases primary weapon damage for a short period of time.

PROTON TORPEDO: Fires a missile that tracks the lock target and deals high damage.

ARC-170

ASTROMECH REPAIR: Instantly restores a small amount of lost health.

TURRET GUNNER: Activates the rear turrets which automatically tracks and fires at the closest enemy behind the player for a short period of time.

PROTON TORPEDO: Fires a missile that tracks the lock target and deals high damage.

VULTURE DROID

AFTERBURNER: Gives the ship an instant boost beyond its maximum speed for a long time. The speed boost can be cancelled by the player after a short time.

LASER BARRAGE: Charges up a rapid-fire barrage that deal high damage.

ENERGY TORPEDO: Fires an energy torpedo that tracks the locked target and deals high damage.

Galactic Civil War

T-65B  X-WING

ASTROMECH REPAIR: Instantly restores a small amount of lost health.

QUAD LASER CANNON: Fires all four laser cannons at the same time for a brief period of time.

PROTON TORPEDO: Fires a missile that tracks the lock target and deals high damage.

TIE/LN FIGHTER

AFTERBURNER: Gives the ship an instant boost beyond its maximum speed for a long time. The speed boost can be cancelled by the player after a short time.

LASER BARRAGE: Charges up a rapid fire burst of shots that deal high damage.

PROTON TORPEDO: Fires a missile that tracks the lock target and deals high damage.

New Republic Era

T-70 X-WING

ASTROMECH REPAIR: Instantly restores a small amount of lost health.

QUAD LASER CANNON: Fires all four laser cannons at the same time for a brief period of time.

PROTON TORPEDO: Fires a missile that tracks the lock target and deals high damage.

TIE/FO FIGHTER

AFTERBURNER: Gives the ship an instant boost beyond its maximum speed for a long time. The speed boost can be cancelled by the player after a short time.

LASER BARRAGE: Charges up a rapid fire burst of shots that deal high damage.

PROTON TORPEDO: Fires a missile that tracks the lock target and deals high damage.

NAME

FIRST ABILITY

SECOND ABILITY

THIRD ABILITY

GUIDES

Clone Wars

DROID TRI-FIGHTER

AFTERBURNER: Gives the ship an instant boost beyond its maximum speed for a long time. The speed boost can be cancelled by the player after a short time.

HEAVY LASER: The primary weapon cannot overheat for a short time.

HEAT SINK: Allows you to fire your lasers without overheating for a brief period of time.

V-WING

AFTERBURNER: Gives the ship an instant boost beyond its maximum speed for a long time. The speed boost can be cancelled by the player after a short time.

LASER BARRAGE: Charges up a rapid fire burst of shots that deal high damage.

HEAT SINK: Allows you to fire your lasers without overheating for a brief period of time.

Galactic Civil War

TIE/IN INTERCEPTOR

AFTERBURNER: Gives the ship an instant boost beyond its maximum speed for a long time. The speed boost can be cancelled by the player after a short time.

TARGET LOCK: Target Lock allows the TIE/IN to lock onto an enemy longer and easier, staying locked even if the enemy goes out of the regular targeting area.

CONCUSSION MISSILE: Fires a fast missile that tracks the locked target and does moderate damage.

RZ-1 A-WING

AFTERBURNER: Gives the ship an instant boost beyond its maximum speed for a long time. The speed boost can be cancelled by the player after a short time.

TARGET LOCK: Target Lock allows the TIE/IN to lock onto an enemy longer and easier, staying locked even if the enemy goes out of the regular targeting area.

CONCUSSION MISSILE: Fires a fast missile that tracks the locked target and does moderate damage.

New Republic Era

RZ-2 A-WING

AFTERBURNER: Gives the ship an instant boost beyond its maximum speed for a long time. The speed boost can be cancelled by the player after a short time.

TARGET LOCK: Target Lock allows the TIE/IN to lock onto an enemy longer and easier, staying locked even if the enemy goes out of the regular targeting area.

CONCUSSION MISSILE: Fires a fast missile that tracks the locked target and does moderate damage.

TIE/SF FIGHTER

AFTERBURNER: Gives the ship an instant boost beyond its maximum speed for a long time. The speed boost can be cancelled by the player after a short time.

TURRET GUNNER: Activates the rear turrets which automatically tracks and fires at the closest enemy behind the player for a short period of time.

CONCUSSION MISSILE: Fires a fast missile that tracks the locked target and does moderate damage.

img
Skip to toolbar