SWBFII Release Notes: Game Mode fixes, balancing and tweaks

 LATEST NEWS

Blog BannerImage on the cover by Battlefront Captures.

 

GAME MODES AND LOCATIONS

STRIKE

  • Fixed an issue where a commander line for package delivery is played during the time when players are defending an objective
Kamino
  • Added a missing door
  • Fixed an issue where sometimes the defenders heard the Resistance voiceovers mentioning the First Order when all objectives were triggered

 

GALACTIC ASSAULT

  • Fixed an issue where the tabs at the End of Round screen were not working properly
Kamino
  • Improved spawn safety for both attackers and defenders in Phase 2
  • Tweaked spawn distances in Phase 3
  • Fixed an issue
    • where attackers could get into the defenders’ run-up areas by updating the combat area and adding locked doors
    • where the player could see through the map
  • Fixed various collision issues

Takodana
  • The Phase 1 AT-ST will now become available after 60 reinforcements have been used. We want this to be a boost if the First Order is struggling, not something to be used to create an early advantage.
  • Tweaked Attacker spawn distances in Phase 3

MazCastle

Crait
  • Fixed a scoring issue for the Mine Hangar capture point
  • Fixed various collision and texture issues

Kashyyyk
  • Fixed a black screen issue when spawning in as the LAAT
  • Fixed various collision and out-of-bounds area issues

Jakku
  • Fixed an issue where the player could get inside of the ship near the last objective where they could deactivate it.

Hoth
  • Fixed an issue with the user spawning under the map when selecting the AT-RT
  • Increased Walker health

Naboo
  • Fixed various collision and out-of-bounds area issues
  • Added the dusk time-of-day setting

Endor
  • Fixed an issue
    • where the Heavy’s ION TURRET would constantly fire at the AT-AT in Phase I when it had line of sight
    • when playing during the day time-of-day setting on Phase 2, the AT-AT headlights were not on
  • Fixed various collision issues

Yavin
  • Fixed an issue where the Outro would sometimes not play
Tatooine
  • Fixed a few inconsistencies with scoring

Death Star II
  • Fixed an issue with the camera for Rebel players during spawn-in

JETPACK CARGO

  • Fixed an issue where tabs in End of Round screen were not working properly

 

STARFIGHTER ASSAULT

  • Fixed an issue where it looked like XP decreased after returning to the spawn screen
  • Fixed an issue where the XP bar only showed for the last ship you played
Kamino
  • Fixed an issue where Hyena-Class Bombers did not take damage when colliding with buildings

 

ARCADE

  • Fixed a crash issue in End of Round
  • Weapon mods can now be properly unlocked in Arcade
Crait
  • Improved AI behavior in cave corridors
  • AI will no longer look at the player without having a clear line of sight.
  • Fixed various collision issues
Bespin
  • Fixed an issue:
    • where players could stay in a safe area and not be attacked by the AI
    • in local Co-Op/Versus where after the 2nd player was killed by AI or explosions while standing on a ledge, they would fall through the level
    • where the AI would stand idle for the first 10 seconds of the game
Kamino
  • Filled up several holes in the level
Jakku
  • Fixed an issue where lights were behaving irregularly

 

BLAST

Bespin

  • Adjusted map boundaries and modified spawn zones to accommodate the change
  • Fixed various collision issues

 


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