Poll: What type of microtransactions would you like to see in SWBFII?


Captain Rex image on cover by Cinematic Captures

Electronic Arts (EA) conducted their quarterly earnings call this week, where among other things they announced that microtransactions will be returning to Star Wars Battlefront II (SWBFII). For fans following the game for quite some time, this was no surprise. Its development studio, DICE, pulled microtransactions at launch and stated that they will return at some point in the future. With this week’s announcement, it got us thinking about the different options they might have. We also thought that it would have been a great question for a poll as well, hence this post!


What type of micro transactions would you like to see in SWBFII? (Pick 3)

  • Cosmetic skins for purchase (47%, 1,177 Votes)
  • Cosmetic weapon purchases (31%, 776 Votes)
  • Limited duration experience booster packs (10%, 254 Votes)
  • Booster packs (5%, 132 Votes)
  • Special Class, Hero and Vehicle Purchases (4%, 113 Votes)
  • Other (leave comment below) (3%, 69 Votes)

Total Voters: 1,324

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Option 1: Cosmetic skin purchases

The recent rise of so many mods focusing primarily on different skins definitely points to a need. We know that the customization system is already in the game but not implemented. Right before patch 1.1 landed, a mod called the skin-selector, allowed you to access the DICE-developed skins and use them in-game. As you might know, after the latest patch the skin selector is no longer working.

It would certainly make sense to bring cosmetic items into the game and make them available for purchase. Many games are already doing this and it’s a well-known (and accepted) practice. Games like World of Warcraft, Star Wars The Old Republic and Overwatch, to name a few, have all successfully implemented cosmetic purchases.

  • Pros: No impact on progression. Allows players to customize their characters to their liking.
  • Cons: Having too many cosmetic mods in a single round, might be visually distracting if cosmetics are too extreme. Star Wars purists will not be happy.


Would you purchase cosmetic skins for SWBFII?


Option 2: Cosmetic Weapons Purchases

SWBFII has a number of different weapons available to unlock while playing the game. One potential solution is to implement different varieties of weapons to purchase after you unlock the in-game weapon. For example, once you unlock the NT-242 (or any other weapon in-game) you have the option to purchase a weapon of identical or equivalent stats. The latter would be different in appearance, shoot a different color blast bolts and sound different.

  • Pros: No impact on progression. Adds more variety to the game and offers a less visually intrusive option.
  • Cons:  Some grind will be required to get the in-game weapons unlocked.


Option 3: Special Class, Hero and Vehicle Purchases

Like option 2 above, adding some vehicles, heroes or special classes for purchase could be another option. To be clear, we’re not advocating of having all of them behind a paywall, just some. The purchasable items would have equivalent stats with the ones you can unlock and wouldn’t have any impact on progression. This would also be a great way to introduce lesser known characters for purchase. To be clear, under this option, all primary Star Wars characters should remain free to unlock using in-game credits. For example, a secondary hero character that one could purchase could be Jek Porkins.

  • Pros: No impact on progression. Adds more variety to the game and more characters.
  • Cons: Porkins as a secondary character (we would absolutely buy him).


Husk or Del Meeko could be an option for purchasable characters


Option 4: Limited duration experience booster packs

If you played Star Wars Battlefront I, then you know that every now and then, DICE would host double XP weekends. During that time, players would receive double experience for playing the game. SWBFII could implement the sale of booster packs that give you extra experience while playing the game for a limited amount of time. This would allow you players who don’t have much time to game, to level faster, without disrupting the progression of others too much. The fact that these people have less playing time as compared to others who actually worked their way up, would limit the effectiveness of less experienced players buying these packs.

  • Pros: Allows people with little time to the game to keep up with the rest.
  • Cons: Impacts progression and it’s mildly pay-to-win. Might not be well-received by the community and those not willing to spend the money.


Option 5: Booster packs

The difference between option 4 and option 5 is that the latter would allow you to buy heroes, equipment, and weapons that are normally locked in the game with real money. It’s essentially the system that EA/DICE originally planned to implement in the game.

  • Pros: Allows players with little time for gaming to buy the equipment they need with real money.
  • Cons: It’s a pay to win system that honors only those willing to spend the money. More importantly, it would kill any chances SWBFII has to survive on the long-run.


CratesUnder option 5, you would have to buy weapons and equipment with real money.


Option 6: Other – Your choice

Obviously, there are many different choices and variations of the items above. What do you think it would work in a revamped microtransaction system?


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